Mission
Statement

Starbreeze has formed the Project StarVR, where InfinitEye’s hardware expertise and capabilities are combined with Starbreeze game and entertainment software development skills. The project places Starbreeze in a unique position to develop VR experiences with an integrated vision. By committing to be a fully integrated party working within its proprietary game and entertainment industry engine Valhalla, Starbreeze aspires to become one of the first VR publishers parallel to being the go-to catalyst for publishing titles on the Steam platform.

“Starbreeze’s vision is to become a leader in the entertainment industry by delivering world class experiences. The landscape of entertainment is transforming and we strongly believe VR will be a big part of the story of our industry going forward. Our StarVR aims at bringing the next generation entertainment experiences to reality”, said Bo Andersson Klint, CEO of Starbreeze. “By immersing ourselves into the VR field, we aim to learn fast, position Starbreeze for the future and allow people to enter into new worlds.”

Tech Specs
Tech Specs

Natural Panoramic
Field of View

The StarVR headset is the truly immersive VR Headset with its unique 210° horizontal field of view, covering more than 75% of the entire human vision.

Experiencing VR has never been so natural, beyond 180° the user can start feeling the scene around them, at 210° the immersion is total.

The user can move their eyes in any directions, and they will always be surrounded by the virtual world.

No sensation of wearing blinders anymore.

Uncompromising Optical Design

The StarVR dual Fresnel optical design is a major step forward for VR with not only a 210° horizontal field of view but also 130° of vertical field of view and 100° of binocular overlap

StarVR FOV

The optical surface of the lenseshave been optimized to deliver a great image quality all over the visible area, from the foveal vision to the extreme peripheral vision.

Dual Display Architecture

The Dual 5.5″ Quad HD panel architecture, one per
eye, provides a realistic visual experience with a total panoramic definition of 5120×1440 pixels resulting in high detailed scenes and no screen door effect.

With its arrow angled displays, the StarVR headset maximizes the lenses performance and reduces the form factor.

REALISTIC IMAGE QUALITY

  • Dual 5.5″ Quad HD Displays
  • 2560×1440 pixels per eye
  • 5K total Panoramic definition

UNIQUE 210° WIDE FIELD OF VIEW

  • Custom Fresnel-based Optics
  • Crystal-clear image across the entire field of view
  • 210-degree Horizontal FOV
  • 130-degree Vertical FOV

POSITION TRACKING

  • Real-time 6 Degrees of Freedom
  • 360° Submillimeter Optical Tracking
  • IMU and Optical sensor fusion for a low-latency experience

STARVR 1.4 UPDATE

  • Optical configuration optimization, hardware and software
  • Improved form factor and ergonomics
  • Weight reduction, 380g
  • Optimized lens shape for better vertical FoV
  • Removable face interface
  • New head mounting system, elastic head band
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Our Experiences
A New Generation of Entertainment
Life should be an endless Soirée
The living run as the dead walk
Welcome back to the Continental Hotel
Step inside and create a world
Jun 2011
  • First single display stereoscopic HMD
  • 1024x768 120° field of view
Feb 2013
  • First 210° wide field of view HMD
  • Code name Infiniteye
  • Dual 7' LCD panels, 1280x800 and Fresnel lenses
Oct 2013
  • First review of the InfinitEye by Road to VR
  • "The panoramic views offered up by the InfinitEye are compelling, unnerving and incredibly immersive."
GDC 2014
  • First meeting with Starbreeze AB
2014 2015
  • Development of StarVR
  • 210° Field of View
  • Fresnel Lenses
  • Dual 5.5" Quad HD Panel
  • Position tracking
2016
  • Announced intended collaboration with Acer as a manufacturing partner.
  • Announced collaboration with IMAX for location based entertainment centers.
  • Announced collaboration with Smilegate for VR content distribution system.
  • Showed version 1.4 at E3 2016
Jun 2011
  • First single display stereoscopic HMD
  • 1024x768 120° field of view
Feb 2013
  • First 210° wide field of view HMD
  • Code name Infiniteye
  • Dual 7' LCD panels, 1280x800 and Fresnel lenses
Oct 2013
  • First review of the InfinitEye by Road to VR
  • "The panoramic views offered up by the InfinitEye are compelling, unnerving and incredibly immersive."
GDC 2014
  • First meeting with Starbreeze AB
2014 2015
  • Development of StarVR
  • 210° Field of View
  • Fresnel Lenses
  • Dual 5.5" Quad HD Panel
  • Position tracking
2016
  • Announced intended collaboration with Acer as a manufacturing partner.
  • Announced collaboration with IMAX for location based entertainment centers.
  • Announced collaboration with Smilegate for VR content distribution system.
  • Showed version 1.4 at E3 2016
Partners
Developing Together
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Toshiba
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