Natural Field of View. Achieved

StarVR One is designed to elevate the sense of presence to a whole new level in VR. Our breakthrough architecture reaches almost 100% of the field of view when looking forward. The unparalleled 210 degree horizontal,130 degree vertical field of view brings the user experience ever closer to their natural peripheral vision and is a game changer for immersion in every VR session.

Every Detail. Crystal Clear.

When creating the illusion of reality in VR, details and clarity matter. Our custom made AMOLED displays are designed specifically for VR, serve up 16 million sub-pixels at a refresh rate of 90 frames per second that can be fine-tuned for the content. Coupled with our custom designed Fresnel lenses, we are able to offer a crystal clear visual experience within the entire field of view.

True Colors in VR

When it comes to colors, it's at the margins of perception where the line between VR and real life gets blurred. The StarVR One proprietary full RGB AMOLED displays provide a professional grade color gamut, bringing real life colors to your eyes, while the custom lens design and state-of-the-art manufacturing precision ensure great contrast and true colors.

Power in Every Gaze

Our eye tracking feature was part of StarVR One development roadmap since the conceptual stage. It is seamlessly integrated with Tobii eye tracking technology that captures critical information about every subtle eye movement for insightful gaze analysis. Eye tracking enables IPD measurement which automatically provides the best image for every new set of eyes.

Light. Comfortable. Multi-User Friendly

While the focus on image quality and a natural field of view were of utmost importance, we also ensured that the headset could be comfortably worn for extended sessions. The headset weighs in at just 450 grams. The semi-rigid headband comes with our proprietary one dial 3-way adjustment mechanism that lets you put the headset on quickly, and ensures a balanced comfortable fit. The StarVR One headset is lined with specially coated materials, making it easy to clean, and truly ready for multi-user environments.

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    Lightweight at just 450 grams

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    Highest quality materials with special coating

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    Proprietary one dial 3-way adjustment mechanism for quick fasten and relief


Easy Upgrade to Wide FOV

Development of new content or upgrading your existing VR experience to our premium wide FOV platform is made easy with our SDK.

  • StarVR Driver with OpenVR runtime for easy integration with wide field of view
  • Support for OpenGL®, DirectX®11
  • Optimized exclusively for Nvidia VRWorks™
  • Native support Nvidia MVR and VRS, optimized for Nvidia Turing GPU
  • Eye-tracking API through SDK and software IPD calibration
  • Unity and Unreal Engine support through SteamVR™





2 x 4.77” AMOLED
Display resolution
16 million sub-pixels
Refresh rate
90Hz low persistence


Lens type
Custom Fresnel lenses
Field of view
210-degree horizontal FOV, 130-degree vertical FOV

Eye Tracking

Fully integrated Tobii eye tracking
IPD measurement
Yes with automatic SW adjustment
Dynamic Foveated Rendering


SteamVR™ tracking 2.0


2 x 0.9m Type-C cables
2 x 5m Type-C extension cables
1 x 3.5mm stereo headphone jack with microphone
Optional cable adapter box
2 x DisplayPort
2 x USB 2.0
Total cable length


Semi-rigid headband
Easily replaceable face cushion
Weight : 450g*
*Only headset without head strap/headband and cables

System Requirements

Operating system
Windows® 10 64bits
Intel® core™ i7-7700
NVIDIA® GeForce GTX 1080Ti (minimum)
NVIDIA® GeForce RTX 2080 or NVIDIA® Quadro RTX 5000 (recommended)