Unreal StarVR Plugin
Introduction
StarVR One UE Integration
StarVR One Source Distribution
The StarVR One distribution of the Unreal Engine Plugin makes use of the latest StarVR One SDK and provides the most recent features. Access to the Plugin and SDK repository is available here.
- StarVR One Unreal Engine Plugin (Latest)
For beginning developers, the Unreal Engine binary available through Epic’s Launcher is recommended. See the following link to obtain the UE binary : https://www.unrealengine.com/download
Introduction
Plugin UI in the Editor
To obtain a quick view of the currently installed plug-ins, open the Plugin editing interface from the UE Edit menu.1. Launch the Epic Games interface.
2. Click on Launch Unreal Engine to open the UE interface.
3. From the tool bar select Plug-ins to view the installed plug-ins.
4. Click Installed to view the currently installed plug-ins.
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The plug-ins are displayed as a list, and include the plug-in name, icon, current version, a short text description and whether or not it is enabled.

The Structure of a Plugin
The StarVR One Plugin is designed with a Source folder. The folder contains the required directories with the module source code for the plug-in.
The plug-in also contains a Binaries folder where the compiled code for the plug-in resides. A temporary build product file is also stored under the plug-in directory in a separate intermediate folder.
A Content folder containing the Asset files specific to the StarVR One Plugin is also available within the structure. Configuration files should be placed using the same conventions as outlined:
- Engine plug-in: [ProjectRoot]/Plugins/[PluginName].ini
Plugin Folders
For the StarVR One Plugin to be found, it must be located in the designated search path in the project folder.
Plugin | Search Path |
StarVR One | [ProjectRoot]/Plugins/[PluginName] |